Zzzyxas


Level KXP Spells
123 456 789
TH
103*- --- ---+0
2633- --- ---+1
31233* --- ---+2
424433 --- ---+3
548433 *-- ---+4
696443 3-- ---+5
7192443 3*- ---+6
8384544 33- ---+7
9768544 33* ---+8
101500554 433 ---+9
111750554 433 *--+10
122000655 443 3--+11
132250655 443 3*-+12
142500665 544 33-+13
152750665 544 33*+14
163000766 554 433+15
173250766 554 433+16
183500776 655 443+17
193750776 655 443+18
204000877 665 544+19
214250877 665 544+20
224500887 766 554+21
234750887 766 554+22
245000988 776 655+23
255250988 776 655+24
265500998 877 665+25
275750998 877 665+26
286000A99 887 766+27
296250A99 887 766+28
306500AA9 988 776+29
316750AA9 988 776+30
327000BAA 998 877+31
337250BAA 998 877+32
347500BBA A99 887+33
357750BBA A99 887+34
368000CBB AA9 988+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+0+0+3+0-3+0 +0+4+0÷1
Requisites:Str 14, Int 14, Character name starts with “Z”, PC is literate, Class Slots 2, Race Slots 1
Alignment:Always N
HD/level:1d6
Weapon Prof.:1+level/6
To Hit Table:Warrior
Save Table:Wizard
Reference:MZQ/MTG
Groups:Archetype, Warrior, Wizard, Joke
Complexity:CF=2
“Tired of always being picked last, the wizard Zzzyxas created the ultimate revenge.”
Human with 3 for 2 trading,CF=3: Trading is 2 for 1.
Access to MTG black spells and silver-bordered spells (nonblack silver-bordered spells cost double). CF=3: *’s are 0’s in the spell progression.
DM note: “in the room” refers to the webpage or chalkboard presented to the PC’s. The “size” category of monsters is not read as part of its name. If there is a “no friendly fire” rule enforced, PC names do not count for Zzzyxas effects.
Your spells have +CL DC for saves vs creatures in the room with the first name alphabetically among them.
CF=3: Your attacks deal double damage vs creatures in the room with the first name alphabetically among them.
CF=4: You gain xCL defenses vs creatures in the room with the first name alphabetically among them. This goes for AC, resistances, saves, etc.
CF=5: You are always surrounded by a [x1] Special named Zzzyxas’s Abyss with “At the top of segment 0, destroy all creatures or objects in the room with the first name among them. This means traps, tricks, objects, magic items, and creatures.” This effect cannot be shut off at will; however, your special can still be twisted.
Level 1: 0, 1/day: You may change the name of a group of monsters in the room. (No save, IR to resist)
Level 2: Your damaging spells deal xCL damage vs creatures in the room with the first name alphabetically among all other creatures on the board.
Level 3: Instead of +CL, your spells with a save are xCL DC difficulty for saves vs creatures in the room with the first name alphabetically among all other creatures on the board.
Level 4: Instead of double-damage, your attacks are “minor-crapped” branded vs creatures in the current room with the first name alphabetically among all other creatures on the board.
Level 9: Instead of “minor-crapped” branded, your attacks are slay branded vs creatures in the current room with the first name alphabetically among all other creatures on the board. At level 16, this is a capital S Slay. At level 25, this is a Xvimmed(xCL) in addition.
Level 16: Spells and abilities you use in segment 10 are fully no resistance.
Zzzxas’s Spells:
Zzzxas’s Abyss (SL=3): At the top each round, destroy all creatures or objects in your group with the first name alphabetically among them (Fort save).